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Arjun's Personal Blog

Week 02

​During this first week, I was catching up on what I missed with the team. After that I came up with some ideas for some potential rooms we might consider for the game, and added them to the 5 pager.

Week 03

This week, I coded the tile traps and set up a prototype tile room. I set it up so the thief is unable to see the traps and if they hit them, the thief's game object is destroyed. I also created some rough diagrams of some of the rooms we are considering.

Week 04

This week, I worked on updating player movement, added win and lose screens, and added score tracking functionality to the game

Week 05

This week, I worked on adding win/lose functionality to the game

Week 06

This week I worked on more UI elements as well as further tweaking some of our prefabs

Week 07

This week I worked on adding QOL elements to the game. This includes a main menu with instructions, a pause button, and the ability to quit the game.

Week 08

This week i worked on getting a new room type into the game. The room focuses on platforming challenges mostly. I also started working on something to randomize the room types generated in the mansion. Others things I touched on were starting our laptop details QOL change as well as making sure our environmental assets were created as prefabs.

Week 09

This week, I finished working on the laptop details and and worked on adding decorations to the scene. I also resized some of our assets to get them to work together

Week 10

This week i worked on improvements to the laptop controls, making new 3d menus, and incorporating some of the art assets into the game

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