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Anastasia's Personal Blog

Week 02

This week I helped design the team website along side with Dylan and created a mood board and color scheme for the game so the team is on the same page. I also did character concept art with a simple body so we can implement rigging and animations by the next assignment. Next week I plan to make placeholder models and start working on texture art. 

Week 03

This week I focused on making an Asset Management list, and a Naming Convention document. I also made lowpoly model placeholders to be used in the demo.

Week 04

This week I focused primarily on the Security Room Environment Design by properly placing and scaling models in Maya and listing assets needed. I then made a test animation from Maya to be imported into Unity for future reference.

Week 05

This week I implemented the Security Room Environment Design into Unity, and added placeholder objects and materials into the scene. I also updated the Asset Management list and website.

Week 06

This week I focused on making UVs for the current primary models, and started texturing, along with making tile textures. I updated the asset management list with current status.

Week 07

This week I mainly focused on creating UI Screens with button functionality for the next build and implemented the final textured assets into Unity. I then went into Maya to map out how the wall texture will look as a modular asset

Week 08

This week I focused on implementing the UI screens into the current build and creating/texturing assets for the next build, meanwhile creating a revamp of models for the security rooms

Week 09

This week I mainly focused on finalizing the textures of our current assets, I also made different texture variants to be swapped each time a new game is opened. I then modeled/textured two new relics and a repair kit. I also worked on adjusting the lighting in the security room scene. I then updated the asset management doc to be fully up to date, and listed the remaining items that would be for future implementation for next term.

Week 10

This week I focused on creating the trailer for the sell presentation and adjusting the UI for better visibility, added the final textures and materials into Unity including a floor tile for the platform room and an enemy robot material, I also helped with set dressing and lighting

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